HCL 3on3 Rules

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HCL 3on3 Rules

Post by UKOriginal on 1/7/2015, 17:08


1. Participation in the Haxball Champions League
1.1 General
1.2 Registration
1.3 Amount of participating teams
1.4 Line-up
1.5 Forum account
2. Tournament Proceedings
2.1 Match days
2.2 Game settings
2.3 Group stage positioning
2.4 Defwin/Defloss
2.5 Wildcards
2.6 Transfers
2.7 Disbanding of a team
2.8 Free Agents
2.9 Players in a team
3. Match Proceedings
3.1 Ingame name
3.2 Incorrect name
3.3 Illegal players
3.4 No show
3.5 Room leave
3.6 Substitutions
3.7 Host
3.8 Results and replays
3.9 Overtime goals
4. Unsportsmanlike Behaviour
4.1 Misbehaviour
4.2 Forbidden assistances
4.3 Faking
5. Rule changes



1. Participation in the Haxball Champions League

1.1 General

The Haxball Champions League (HCL) is supposed to be an international bonus tournament for european haxball teams, as measured by their extraordinary achievements in their national haxball communities. All participating teams must be part of a national haxball community, which is offering haxball teams in a competitive environment. All teams, which do not belong to any haxball community or equivalent competition, are excluded from the HCL.

Every haxball community* can apply for the HCL tournament, but the HCL admin team decides on its own, which communities will be invited to the HCL tournament and reserves the right to reject any community without further explanation.

* only european and serious communities will be considered. A community should provide at least -1- accomplished season yet, or is showing other equivalent attributes of a serious national competition. It is possible that applying communities originate from the same country.

1.2 Registration

In order to successfully pass the registration process, it is required that the responsible admin of an haxball community registers his/her community plus the participating teams on the HCL website. The registration process might change on occasion, hence all HCL tournament related information with further instructions will be released separately as news on the HCL website.

Every community can send maximum -4- participating teams. The selection of these four teams is entirely up to the communities. However the provided line-ups must correspond to both line-up (1.4) and transfer (2.6) restrictions.

Important: The teams need to be playing in the current season or must be playing in the next season in order to particapate in this competition.

1.3 Amount of participating teams

Amount of teams in the qualification stage: undefined* (single elimination)
Amount of teams in the group stage: -32- (8 groups with 4 teams)
Amount of teams in the final stage: -16- (4 groups 4 teams)

*The total amount of teams in the qualification stage depends on the amount of applying communities/teams. The HCL admin team reserves the right to reject any community/team without further explanation.

1.4 Line-up

A team has to consist at least of -4- players. The maximum allowed number of players is -9-. The line-up can be edited and has to be maintained during the entire tournament. All cuts and signs of players must be reported in the relevant thread. The listed name in this official line-up thread is the obligatory name the player has to use in-game. Only the captain or co-captain is allowed to manage the line-up. If a player wants to leave his/her team, he is allowed to cut himself in the line-up thread.

The following line-up restriction is very important:
At least 3 players in the HCL line-up have to be listed in the line-up of the same team in the national community, where the participating team has been qualified/sent from.

1.5 Forum account

All players, who want to participate in the HCL tournament, must create a forum account in order to confirm their participation. Players without a forum account are not allowed to play official matches. The name of the forum account does not need to match with the listed line-up name.

2. Tournament Proceedings

2.1 Match days

Qualification stage (single elimination): will be announced individually

Group stage Matches:
Monday 21:00 CET
Tuesday 21:00 CET

Final stage (single elimination): All matches will be at 21:00 CET unless the admins have given you a specific time to play

Live stream: During the group stage and final stage as well, the HCL will broadcast several matches via live stream. Streamed matches will be individually announced by the HCL admin team and scheduled in time.

2.2 Game settings

Modus: 3on3
Show room on list: no
Score limit: None
Time Limit: 10mins (With posible overtime) [Qualification]
Time limit: 10mins (without overtime) [Group Stage]
Time limit: 10mins (with possible overtime) [Final Stage (Round 16, QF, SF)]
Time limit: 10mins (with possible overtime) [Final]
Stadium: Big

Overtime: The game settings in qualification stage and final stage are similar to the group stage settings, except the possible overtime. In case of a draw after the regular playing time, the "golden goal" rule applies. The teams change sides again, the score limit is set to -1- and the time limit to -5-. If no goal was scored within these -5- minutes, the teams change sides again and -5- more minutes will be played as long as the golden goal is scored.

2.3 Group stage positioning

The place of teams in the tournament table is decided by the following factors:

Win: 3 points
Draw: 1 point
Loss: 0 points

In case of the same amount of points, the direct comparison (head to head) is decisive.
In case of tied direct comparison, the goal difference is decisive.
In case of the same goal difference, the amount of scored goals is decisive.

The 1st and 2nd ranked team of each group is qualified for the final stage.

2.4 Defwin/Defloss

A "defwin" means a 3-0 victory.
A "defloss" means a 0-3 loss.

If a match is judged as a defwin/defloss, the scored goals are deleted and the result gets changed into a 3-0

respective 0-3. The HCL admin team reserves all rights to change any result to a defwin/defloss, if a reasonable

rule violation is existent.

2.5 Wildcards

In order to postpone a match (change the kick-off date or/and time), a so called wildcard is necessary. Wildcarding a match practically means that a listed player of a team creates a thread in the relevant forum section, where the opposing team is informed about the postponement.

Amount of wildcards in the qualification stage: unlimited
Amount of wildcards in the group stage: unlimited
Amount of wildcards in the final stage: unlimited

2.5.1  A wildcard is only valid, if its  posted before 20:00 CET on the match day.

2.5.2 If a wildcard is posted later than 20:00 CET, the postponing team will be forced to play at the regular match time. If the postponing team shows up with  less than 3 players, the opposing team will win by 3-0 defwin.

2.5.3 If a wildcard has been posted after the deadline, the opposing team is allowed to accept the invalid wildcard and abstain from a 3-0 defwin.

2.5.4 All wildcarded qualification matches have to be played and reported in -7- days before 23:59 CET. All wildcarded groupstage have to be reported in -7- days and final stages matches have to be played and reported by - 5 - days.

2.5.5 In case of a team which does not participate in finding a new date to play the match, the admins are allowed to decide about a possible 0-3 defloss.

2.5.6 Once a new date and time is arranged properly, no team is allowed to cancel it without the opponents agreement.

2.5.7 It is not allowed to postpone a scheduled 21:00 CET match to a previous day or earlier time than the regular kick-off time.

2.6 Transfers

Player transfers have to be announced in the relevant line-up-thread by creating a new post.

Please make use of the following pattern:

Addition: + player name (nationality)
Removal: - player name

2.6.1 All signed players have to confirm their participation by creating a new post in the relevant line-up thread, before they are allowed to play official matches. This applies for players of the initial line-up as well as for additionally signed players.

2.6.2 A new player needs to be added by the captain or co-captain to the line-up at least -1- hour before a match, if a team wants to make use  of him in that match. If that does not happen, the player is not allowed to play on that match day. The player has to confirm at least -1- hour before the game aswell. However, if a player does not confirm before an -1- hour before on the matchday then the opponent can agree that they will allow the team to use that player. The confirmation has to be on the Replay where admins can see or it has to be written on the match thread.

2.6.3 A player who has never been listed in any teams line-up in the running season, is a so called free agent and can be signed at any time, if the line-up (1.5) and other transfer restrictions (2.6) allow this transfer.

2.6.4 All listed players, who leave their teams line-up after 20:00 CET on the 1st match day of the qualification stage, are blocked for the running HCL tournament. It does not matter, if the relevant player actually played for his old team or not.

2.6.5 All listed players of a group stage team, who leave their teams line-up after 20:00 CET on the 1st match day of the group stage, are blocked for the running HCL tournament. It does not matter, if the relevant player actually played for his old team or not.

2.7 Disbanding of a team

If a team is disbanded during the running HCL tournament or leaves it, all of their matches are judged as 0-3 defloss. This rule also applies for matches, which have already been played. The time of the disbanding does not have any influence on this rule.

2.8 Free Agents

A player who did not participate in the running season, is called “Free Agent” and can be signed at any time, but needs to be added to the line-up -60- minutes before the official time on the matchday, if a team wants to make use of him in that match. (Read Rule 2.6.2)

Important: Free agents cannot join any teams in final stages (Round 16 ----> Final)

2.9 Players in a team

A player who was added to a Line-Up in the running season is not a “Free Agent” anymore.

Important: If a player who was in a team which was in qualifications and his/her team got knocked out. He/She cannot join a diffrent team in the running tournament (Groupstage)

Important: If a player left or got cut then he/she cannot play in the running season (In groupstage)

3. Match Proceedings

3.1 Ingame Name

All players have to use the exact name ingame which is listed in the line-up thread.

3.2 Incorrect Names

If a player appears and plays with a completely different nickname, the match can be judged as a 0-3 defloss for his/her team, if the HCL admin team can not identify this player.

3.3 If a team is making use of players who are not allowed to play, the match is being judged as a 0-3 defloss.

Only players who are listed in the official line-up threads are allowed to play.

3.4 If a team has less than -3- players, who are ready -15- minutes after the official kick-off time, the match is being judged as a 0-3 Defloss, if the opposing team does not grant any further delay.

3.5 Room leave

If a team leaves the haxball room during a match while they are in lead, the result is judged as a 3-0 defwin for
the opposing team.
If a team leaves the haxball room during a match while they are losing, the result at the moment of the leave count + 3-0 defwin.

3.6 Substitutions

Both teams are allowed to substitute players at half time or after a goal. There is no limit for substitutions.

3.6.1 If a player is leaving or forced to stop playing, he has to notify the other players and the team is allowed

to pause the match. If the player is not able to finish the running half, his team needs the approval of the

opponent team for a substitution, otherwise the affected team has to continue in 2vs3 mode.

3.7 Host

All matches should be played completely on neutral hosts. The teams should organise and test neutral hosts on their

own. If two teams do not find an agreement, the HCL admin team will try provide a neutral host. If its still impossible to find a proper neutral host, both teams are allowed to play one half on their own host.

3.7.1 Every player is responsible for his own performance during a match and should care for a trouble-free match procedure. For example its considered as unsportsmanlike behavior to start a match with a lagging player, who might demand pauses or fairplay all the time.

3.7.2 A match can only be cancelled, if the majority of all players in the room has performance problems. In such a case, the teams are allowed to stop the match and move to another host or even reschedule the match, if no replacement host is available. If both teams agree, the match can be fully restarted, otherwise only the remaining time will be played on the new host.

3.8 Result and replays

Every team is obliged to support the transmission of the result by recording every official match. For this the record function of haxball.com should be used, as the outcoming *.hbr files count as evidence for the final result The *.hbr files should be uploaded on one of the known haxball replay uploading platforms. The outcoming link of the uploaded replay has to be reported to the relevant forum section, where all teams find detailled instructions about the result reporting procecdure.

3.8.1 Only a complete replay ensures the proper transmission of the final result. If the entire replay or important parts of the required match media is missing, the match is being judged as a 0-3 defloss for both teams. No rematch is allowed!

3.8.2 If a match was streamed, the saved video on the stream page can be used as evidence for the final result. Even though we beg the players to always record the match, as once in a while the saving process of the stream service provider can fail.

3.8.3 The entire match media has to be reported within -24- hours after the regular kick-off time. Wildcarded matches must be reported -24- hours after the agreed new time as well. If both teams fail to report the result properly within -24- hours, the match will be counted as 0-3 defloss for both teams.

3.9 Overtime goals
All goals that are scored without a following kick-off do not count. A kick-off is necessary, else it is considered as overtime goal and does not count.

4. Unsportsmanlike Behaviour

4.1 Misbehaviour

Before, during and after an official match all kind of unsportsmanlike behaviour is forbidden. That especially means insults, provocations, racism and lack of fairness. If an opposing team behaves in such way, the affected team is asked to mention that in the relevant result reporting thread by adding suitable evidence. Furthermore you should instantly seek help from the HCL admin team  to eventually solve the issue. A reasonable and respectful contact with each other is very important in the HCL tournament. Therefore violations of this rule are being punished pretty consistent. The punishment is completely up to the HCL admin team and will be decided individually.

4.2 Forbidden Assistances
All types of scripts like so called macro scripts are forbidden without any exception. If a player is caught using a macro script or any other forbidden assistance, he is being banned from the HCL tournament. All matches the player has played, will be judged as a 0-3 defloss to his team.

4.3 Impersonating a player, multi-accounting and all other kind of faking is not allowed and if caught doing so,
the concerned player will be banned from the HCL tournament.

5. Rule changes

The HCL admin team reserves the right to modify, add and remove rules at any time. Rule changes apply with
immediate effect when they have been announced in the HCL forum.[/b]

Administration has the power to override any of these rules if they feel there is a better solution.


Last edited by UKOriginal on 4/4/2016, 18:00; edited 14 times in total

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Re: HCL 3on3 Rules

Post by UKOriginal on 26/8/2015, 22:14

New Rule:

2.5.7 It is not allowed to postpone a scheduled 21:00 CET match to a previous day or earlier time than the regular kick-off time.


Last edited by UKOriginal on 1/9/2015, 16:06; edited 1 time in total

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Re: HCL 3on3 Rules

Post by UKOriginal on 1/9/2015, 14:21

We have updated a rule.

The writing which is coloured Green is the part we have added.

Old Rule:
2.6.2 A new player needs to be added by the captain or co-captain to the line-up at least -1- hour before a match, if a team wants to make use of him in that match. If that does not happen, the player is not allowed to play on that match day. The player has to confirm at least -1- hour before the game aswell.

New Rule:
2.6.2 A new player needs to be added by the captain or co-captain to the line-up at least -1- hour before a match, if a team wants to make use of him in that match. If that does not happen, the player is not allowed to play on that match day. The player has to confirm at least -1- hour before the game aswell. However, if a player does not confirm before an -1- hour before on the matchday then the opponent has to agree that they will let the team use that player. The confirmation has to be on the Replay where admins can see or it has to be written on the match thread.

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Re: HCL 3on3 Rules

Post by UKOriginal on 10/9/2015, 20:33

OLD:
2.5.4 All wildcarded qualification matches have to be played and reported in -7- days before 23:59 CET. All wildcarded groupstage and final stages matches have to be played and reported by - 7 - days.

Important: Free agents cannot join any teams after 20 CET on the Quater-Finals match day

NEW:
2.5.4 All wildcarded qualification matches have to be played and reported in -7- days before 23:59 CET. All wildcarded groupstage have to be reported in -7- days and final stages matches have to be played and reported by - 5 - days.
Final Stages have been limited down to - 5 -

Important: Free agents cannot join any teams in final stages (Round 16 ----> Final)

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Re: HCL 3on3 Rules

Post by UKOriginal on 28/9/2015, 20:29

OLD:
Final stage (single elimination): will be announced individually.

NEW
Final stage (single elimination): All matches will be at 21:00 CET unless the admins have given you a specific time to play

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Re: HCL 3on3 Rules

Post by UKOriginal on 23/3/2016, 21:53

NEW:
Rule 1.2

Important: The teams need to be playing in the current season or must be playing in the next season in order to play in this competition.

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Re: HCL 3on3 Rules

Post by Aguero on 2/8/2016, 22:55

New Rule:

2.6.6 All listed players of a group stage team (team which is directly qualified for the group stage), who leave their teams line-up after 19:00 CET on the 1st match day of the group stage, are blocked for the running HCL tournament. It does not matter, if the relevant player actually played for his old team or not. If the relevant game is delayed, this rule will apply for every player that leaves their team's line-up after 1 hour before the kick-off of the new date.

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Re: HCL 3on3 Rules

Post by Majstor za golove on 20/2/2017, 21:15

New rules:

1.3 Amount of participating teams
Amount of participating teams in group stage from now on will be -24-
Reason: We want to have strong competition, without disbandings and controversials.

2.1 Match days
Match days are from now will be Mondays and Tuesdays.

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Re: HCL 3on3 Rules

Post by Majstor za golove on 19/3/2017, 16:59

New rules

2.3.1 The four best third-placed teams were determined according to the following criteria:

1. Higher number of points obtained;
2. Superior goal difference;
3. Higher number of goals scored;

2.3.2 Two best second placed teams will be in a pot 1 for knockout phase draw with teams who were first in group stage.

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